Industry | Research Type | Methods | Advantages | Limitations | Cost Efficiency |
Automotive | Traditional | Test drives, Showroom visits, Customer surveys | Physical product experience | Limited prototype testing, High prototype costs | Low |
VR | Virtual test drives, Design/customization | Multiple design iterations, Pre-production testing | Haptic feedback limitations | High |
Real Estate | Traditional | Property viewings, Site visits, Photo galleries | Physical space experience | Time-intensive, Location-dependent | Low |
VR | Virtual property tours, Space customization | Remote viewing, Multiple design options | Initial modelling costs | High |
Healthcare | Traditional | Patient surveys, Clinical trials, Focus groups | Direct patient feedback | Limited scenario testing | Medium |
VR | Virtual treatment simulations, Patient experience testing | Safe environment testing, Multiple scenarios | Complex implementation | Medium |
Education | Traditional | Classroom observation, Student surveys | Direct interaction observation | Limited environment variables | Medium |
VR | Virtual classroom testing, Learning environment simulation | Multiple learning scenario testing | Technology adoption barriers | Medium |
Retail | Traditional | In-store surveys, Focus groups, Mystery  | Direct observation of shopping behaviour | Limited product testing scenarios, Time-consuming | Medium |
VR | Virtual store environments, Product interaction simulation | Multiple store layouts testing, Remote testing capability | Initial setup costs, Technical training needed | High |